Diegetic sound:
coming from the greek "recounted story", this represents sounds that we see the source off. e.g. a character speaking on screen.
Non degetic sound:
Also known as commentary sound, this represents the sound that does't have an onscreen source and is not typically present to the storyline on screen at that time. e.g. a narrator.
Synchronous sound:
This is when the sounds being played match up to the action being carried out by the person onscreen. e.g someone playing piano.
Asynchronous sound:
This is a sound that does not match what is being carried out onscreen. A Director may decide to put this in to add dramatic effect. e.g. an ambulance siren being heard offscreen.
Sound effects
a sound made artificially to bulk up a movie or to represent something.
Sound motif
This is a collection of sound effects relating to a particular character or theme in order to make it easier to follow.
Sound bridge
The scene begins with a carry over sound before the new sound begins. This creates a flowing effect.
Dialogue:
A conversation. Plain and simple.
Voiceover:
A voiceover allows us to view something on screen with a voice that has been recorded after production. This is good because it allows for mistakes to be covered up.
Mode of address/direct address:
How something is conveyed to an audience. In the occasion of sound, It describes how the sound directs the audience and pulls them in.
Sound mixing:
Also known as audio mixing, this is how sound is electronically altered after production, using specific methods and softwares.
Sound perspective:
A sounds position in a movie as conveyed by tempo, pitch, volume and timbre.
Soundtracks:
This is the CD following up a movie with all the specific songs and tunes that were in the movie. Sometimes music is written specifically for that music. If so, it may be called a Score.
Incidental music:
This is the music that isn't the main featurette. say for example, the short phrases of music that are written for under a monologue or in an elevator.
Themes and stings:
Just a theme tune, it's catchy and annoying so you can NEVER forget.
Ambient sound:
So here's a full day of "ambient sounds" from star trek. Enjoy. HA.
Asynchronous sound:
This is a sound that does not match what is being carried out onscreen. A Director may decide to put this in to add dramatic effect. e.g. an ambulance siren being heard offscreen.
Sound effects
a sound made artificially to bulk up a movie or to represent something.
Sound motif
This is a collection of sound effects relating to a particular character or theme in order to make it easier to follow.
Sound bridge
The scene begins with a carry over sound before the new sound begins. This creates a flowing effect.
Dialogue:
A conversation. Plain and simple.
Voiceover:
A voiceover allows us to view something on screen with a voice that has been recorded after production. This is good because it allows for mistakes to be covered up.
Mode of address/direct address:
How something is conveyed to an audience. In the occasion of sound, It describes how the sound directs the audience and pulls them in.
Sound mixing:
Also known as audio mixing, this is how sound is electronically altered after production, using specific methods and softwares.
Sound perspective:
A sounds position in a movie as conveyed by tempo, pitch, volume and timbre.
Soundtracks:
This is the CD following up a movie with all the specific songs and tunes that were in the movie. Sometimes music is written specifically for that music. If so, it may be called a Score.
Incidental music:
This is the music that isn't the main featurette. say for example, the short phrases of music that are written for under a monologue or in an elevator.
Themes and stings:
Just a theme tune, it's catchy and annoying so you can NEVER forget.
Ambient sound:
So here's a full day of "ambient sounds" from star trek. Enjoy. HA.
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